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Spider-Man 2 - Enter: Electro

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Spider-Man 2 - Enter: Electro is the second PlayStation game to feature Spider-Man, and also serves as the sequel to the 2000 video game Spider-Man. This game follows Spider-man as he attempts to stop his old enemy Electro from obtaining a source of power called the Bio-Nexus Device. Game bosses included Hammerhead, Lizard, Sandman, Shocker and the exclusive charged-up Hyper-Electro.

This sequel to Activision's 2000 multi-platform Spider-Man release features the title villain in a diabolical scheme to construct a device that will amplify his strange electricity-based powers and make him virtually unstoppable. Players take the role of their friendly neighborhood Spider-Man to foil Electro's plan before it's too late. Movement and camera angles are similar to those of the first Spider-Man game, though Spidey has a few new web-slinging abilities in this title and is challenged by some sophisticated puzzle-solving and complex action sequences. Once again, Marvel Comics' legendary Stan Lee provides narration for this adventure.

STORY:
After a brief lesson from Beast, Spider-Man interrupts a robbery at BioTech, planting a tracer on the leader's bike. The tracer leads him to a warehouse, where he interrogates a thug who tells him where to go next. After a battle with Shocker, he heads for the airfield, but is interrupted by a bomb scare on the way. At the airfield, Spider-Man observes an unconscious pilot's plane being started up, and plants another tracer on a helicopter used by the attackers. Successfully freeing the pilot before the plane crashes, he follows the helicopter's tracer to a train yard, where he battles Sandman and boards a fleeing train. On board, he encounters Beetle, who leaves behind a clue as to his scheme.

Meanwhile, the Science and Industry ball is stormed by Hammerhead and Scorpia, who have come to take Dr. Watts hostage. When Spider-Man defeats them, it becomes apparent that Sandman has escaped with Watts. Spider-Man decides to head for BioTech itself, where he ultimately faces Lizard. The defeated Lizard reverts to his human form and explains that Electro's goal was to steal the "Bio-Nexus" device, before instructing Spider-Man to go to Dr. Watts' lab.

Following a rooftop chase, he arrives at the lab and learns of the device's power source, only to be caught in another battle against Sandman. Defeating Sandman by flushing him down the sewer grate with water, he sees a news report about the power source - a sapphire named Zeus' Tear - being on display in the museum, and promptly heads there. Catching up with Dr. Watts and Electro, he battles Electro and, in the battle, Dr. Watts is accidentally captured by Electro, who offers to free her if Spider-Man gives him Zeus' tear. Spider-Man reluctantly obeys, and misses in an attempt to reclaim the gem before Electro catches it.

Electro uses the gem to supercharge himself into Hyper-Electro, before flying to a massive conductor to use his new powers. He then yells, "TONIGHT, ELECTRO DANCES WITH THE GODS!!" Spider-Man eventually discovers his weakness by damaging the Bio-Nexus and making Hyper-Electro vulnerable by having him attack the generators that had their capacitors removed by Spider-Man. With Electro vulnerable at those points, Spider-Man defeats him.

The next day, Spider-Man reads the front page of a newspaper published by the Daily Bugle. Outside of it listing that Spider-Man destroyed the Bio-Nexus device and the Zeus' Tear, the newspaper states that Thor was the one who saved Manhattan from Electro. Spider-Man reacts to this by asking "Now what's this all about." Spider-Man then states that he's got to get a new agent.

Meanwhile, Electro is in jail while Hammerhead and Shocker are playing Poker. Electro complains that he would've been a god if Spider-Man hadn't ruined his plan. Hammerhead silences him by telling him to "shut up." When Hammerhead asks Shocker if he knows any other card games, Shocker states that maybe the villains in Doctor Octopus' cell may know some. As Shocker asks if any of them know how to play Go Fish, it shows Doctor Octopus banging his head on the cell bars as he does at the end of the first game.

The original version of the game was pulled after the September 11, 2001 attacks and re-released to change the final battle stages and modifying to add a large bridge to it to make the stage less resemble than the Twin Towers, although the radio antenna from the North Tower was never changed. Originally, the battle was atop the North and South Towers of the World Trade Center, but since the towers were destroyed on 9/11, the game was re-released with a different ending. Originally, Electro shouted "Top of the World!" as he departed his battle with Spider-Man for the towers, giving Spidey the clue he needed to track him down for the final boss battle, but in the re-released game, he just happens to guess correctly without using a spider tracer. At the end of the video game, The Mighty Thor is credited with defeating Electro in the final battle. This is because Thor was supposed to appear in a video segment in the video game where he talks with Spider-Man shortly after he has defeated Hyper-Electro, thus giving Thor the credit with Electro's defeat in the Daily Bugle newspaper. This was removed because the game's original ending takes place atop the World Trade Center towers when the game was being developed and it was removed because of the towers' destruction on September 11. In addition, several levels were renamed to account for the September 11, 2001 attacks.

Features
- Catch bad guys just like flies by using all new attacks and combos
- Battle Electro, Sandman, Rhino, Beetle, and more
- Mix and match Spidey's abilities and gadgets to create the ultimate hero

Manufacturer's description:

The Battle for New York Has Begun.

The city is at risk, and only you can save it from the evil of an old enemy: The powerful Electro. He has a mysterious new device that will make his million volts of destruction even more deadly. But, with Spider-Man on the job, Electro is in for the shock of his life.

You don't just play it . . you live it.

Features:
Third person perspective.
3D graphics
Cartoon graphics
SCI-FI & Comics themes.
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